|
Amenities
Apr 12, 2016 9:02:36 GMT
via mobile
Post by Theobod on Apr 12, 2016 9:02:36 GMT
eq2.wikia.com/wiki/Guild_Hall_AmenitiesSo, thanks to the combined efforts of many of us we have a hall and with it several useful amenities. We have the 7 most useful for a base of operations so far, banker, broker, city merch, writs, fuel and materials depots and a Guild Hall recall beacon, the rest are up in the air. We will get a few more soon so we should discuss priorities. My vote goes for mender then portals. -Theobod
|
|
Latho
New Member
Posts: 8
|
Post by Latho on Apr 12, 2016 19:42:13 GMT
The recall beacon has already saved me some wear and tear on the ol' boots; with that one I'm pretty content. That said, I'd be a fan of more of the travel features, such as portals, spires, and the like.
|
|
|
Post by Teazzia on Apr 13, 2016 1:16:19 GMT
So many nice amenities to have, although I must agree...I would also like to see the mender and then portals.
Thank you to everyone for all of your hard work to date. You are all amazing.
|
|
|
Post by synger on Apr 13, 2016 21:18:48 GMT
I can contribute a set of the Vellious portal pictures (otter town, great divide ice battle, thurgadin, withering forest), and the three carpenter-made ones (steamfont, rivervale, ganak battlements)
|
|
|
Amenities
Apr 14, 2016 10:26:41 GMT
via mobile
Post by Theobod on Apr 14, 2016 10:26:41 GMT
That would certainly help a lot we need more paintings anyway and the transport isn't to be sniffed at. Pop em down/in the moving crate and we will get em placed somewhere sensible. Thankyou kindly.
|
|
|
Post by synger on Apr 15, 2016 22:31:40 GMT
*grumble and pout* I made and claimed the pictures, but they can only be used in a player house, not a guild hall. Guess they don't want people getting around buying the guild amenities.
Sorry.
|
|
|
Amenities
Apr 26, 2016 15:05:45 GMT
via mobile
Post by Theobod on Apr 26, 2016 15:05:45 GMT
We now have all the travel options, a bell by the door, portal magi behind the desk in the main hall. We also have a mender for all your fixing needs (all costs covered by the Guild), a herbalist to turn those fertilisers into collectables (didn't take a space ) and a box of mannequins for training. We also now have an adventure writ agent beside our tradeskill one so that's the essentials down pat. So: luxuries. There are various depots we could do with, listed here in order are: Adornment depot, ammo, collection items, food n drink,lore n legend,poison potion and totem combined depot as well as scroll (skill and recipe). Other honourable mentions would be a uniform mannequin for a Guild Livery for our hirelings, tradeskill recipe salesman so we dont have to leave the hall to get recipies ever tier, collection binder for handins and guild banners for buffs to guild groups/raids. My vote goes for Collection Depot, Lore n Legend Depot and, thanks to Wispey our medicine maker, Potion poison and totem depot. In no particular order. We currently have two free spaces.
|
|
|
Post by Anahid on Apr 29, 2016 4:33:32 GMT
The housing portal is pretty handy for getting around alts and friends houses.
|
|
|
Amenities
Apr 29, 2016 20:03:38 GMT
via mobile
Post by Theobod on Apr 29, 2016 20:03:38 GMT
Aye was chatting to Shawn about that and actually is fairly cheap so well worth considering.
|
|
|
Post by Teazzia on Apr 29, 2016 20:53:31 GMT
I would like a housing portal as well. Other things I am open to so whatever others want is good
|
|
|
Amenities
May 4, 2016 13:40:56 GMT
via mobile
Post by Theobod on May 4, 2016 13:40:56 GMT
Sensible suggestion one housing portal now in the main hall
|
|